{"id":1659,"date":"2025-11-12T23:40:00","date_gmt":"2025-11-12T19:40:00","guid":{"rendered":"http:\/\/www.actutech.app\/how-the-steam-frame-compares-to-other-vr-headsets\/"},"modified":"2025-11-12T23:40:00","modified_gmt":"2025-11-12T19:40:00","slug":"how-the-steam-frame-compares-to-other-vr-headsets","status":"publish","type":"post","link":"https:\/\/www.actutech.app\/en\/how-the-steam-frame-compares-to-other-vr-headsets\/","title":{"rendered":"How the Steam Frame compares to other VR headsets"},"content":{"rendered":"<figure>\n<p><img decoding=\"async\" alt=\"\" data-caption=\"\" data-portal-copyright=\"\" data-has-syndication-rights=\"1\" src=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2025\/11\/258049_Valve_2025_EverythingTimeStudio_0030.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100\" \/><figcaption>\n\t\t<\/figcaption><\/p><\/figure>\n<p class=\"has-text-align-none\">Valve just announced the Steam Frame, a new standalone VR headset that can both stream games from a PC and play games locally thanks to an onboard Arm chip. The headset is quite a bit different from Valve\u2019s previous model, the Index, which had to be tethered to a gaming computer with a physical wire. But it also stands out from a lot of other major VR headsets on the market right now, like the Meta Quest 3, Samsung Galaxy XR, and Apple Vision Pro.<\/p>\n<p class=\"has-text-align-none\">A big way the Frame separates itself from the pack is its focus on streaming your games. That\u2019s all made possible thanks to a wireless dongle that comes with every Frame: plug it into your PC, and you can stream both your flat and VR games to the headset over a low-latency connection. I got to try the streaming for myself at Valve\u2019s headquarters while playing <em>Half-Life: Alyx<\/em>, and I didn\u2019t notice any discernible lag.<\/p>\n<figure class=\"wp-block-vox-media-table\">\n<table>\n<thead>\n<tr>\n<th>Category<\/th>\n<th>Steam Frame<\/th>\n<th>Meta Quest 3<\/th>\n<th>Apple Vision Pro<\/th>\n<th>Samsung Galaxy XR<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Colors<\/td>\n<td>Black<\/td>\n<td>White<\/td>\n<td>Silver<\/td>\n<td>Silver<\/td>\n<\/tr>\n<tr>\n<td>Weight (grams)<\/td>\n<td>185g (core unit), 440g (with head strap that adds audio and rear battery)<\/td>\n<td>515g<\/td>\n<td>750\u2013800g (depending on light seal and headband configuration)<\/td>\n<td>545g, though weight may vary if you wear the light shield or not<\/td>\n<\/tr>\n<tr>\n<td>OS<\/td>\n<td>SteamOS<\/td>\n<td>Meta Horizon OS<\/td>\n<td>visionOS<\/td>\n<td>Android XR<\/td>\n<\/tr>\n<tr>\n<td>Lenses<\/td>\n<td>Pancake<\/td>\n<td>Pancake<\/td>\n<td>Pancake<\/td>\n<td>Pancake<\/td>\n<\/tr>\n<tr>\n<td>Screen type<\/td>\n<td>LCD<\/td>\n<td>LCD<\/td>\n<td>micro-OLED<\/td>\n<td>micro-OLED<\/td>\n<\/tr>\n<tr>\n<td>Resolution<\/td>\n<td>2160 x 2160 per eye<\/td>\n<td>2064 x 2208 per eye<\/td>\n<td>3660 x 3200 per eye<\/td>\n<td>4K per eye<\/td>\n<\/tr>\n<tr>\n<td>Refresh rate<\/td>\n<td>72-144Hz refresh rate (144Hz experimental)<\/td>\n<td>72Hz, 90Hz, 120Hz<\/td>\n<td>90Hz, 96Hz, 100Hz, 120Hz<\/td>\n<td>60Hz, 72Hz (default), up to 90Hz<\/td>\n<\/tr>\n<tr>\n<td>Processor<\/td>\n<td>Snapdragon 8 Gen 3<\/td>\n<td>Snapdragon XR2 Gen 2<\/td>\n<td>Apple M5 chip<\/td>\n<td>Snapdragon XR2 Plus Gen 2<\/td>\n<\/tr>\n<tr>\n<td>FOV<\/td>\n<td>Up to 110 degrees<\/td>\n<td>Up to 100 degrees horizontal and 96 degrees vertical<\/td>\n<td>Estimated to be <a href=\"https:\/\/appleinsider.com\/inside\/apple-vision-pro\/vs\/apple-vision-pro-vs-meta-quest-3-compared---displays-prices-graphics\" target=\"_blank\" rel=\"noopener\">about 100 degrees<\/a> <\/td>\n<td>109 degrees horizontal and 100 degrees vertical<\/td>\n<\/tr>\n<tr>\n<td>RAM<\/td>\n<td>16GB unified LPDDR5 RAM<\/td>\n<td>8GB<\/td>\n<td>16GB, <a href=\"https:\/\/www.macrumors.com\/2025\/10\/16\/vision-pro-with-m5-chip-still-has-16gb-ram\/\" target=\"_blank\" rel=\"noopener\">reportedly<\/a><\/td>\n<td>16GB<\/td>\n<\/tr>\n<tr>\n<td>Storage<\/td>\n<td>256GB \/ 1TB UFS storage options, microSD card slot<\/td>\n<td>512GB<\/td>\n<td>256GB, 512GB, 1TB<\/td>\n<td>256GB<\/td>\n<\/tr>\n<tr>\n<td>Connectivity<\/td>\n<td>Wi-Fi 7, includes dedicated Wi-Fi 6E adapter for low-latency streaming games<\/td>\n<td>Wi-Fi 6E<\/td>\n<td>Wi\u2011Fi 6<\/td>\n<td>Wi-Fi 7<\/td>\n<\/tr>\n<tr>\n<td>Tracking, passthrough, and sensors<\/td>\n<td>4 outward-facing monochrome cameras for<br \/>controller and headset tracking, 2 interior cameras for eye tracking, outward IR illuminator<\/td>\n<td>2 RGB cameras with 18 PPD for full-color passthrough<\/td>\n<td>2 high\u2011resolution main cameras, 6 world\u2011facing tracking cameras, 4 eye\u2011tracking cameras, TrueDepth camera, LiDAR Scanner, 4 inertial measurement units (IMUs), flicker sensor, ambient light sensor<\/td>\n<td>2 high-resolution passthrough cameras, 6 world-facing tracking cameras, 4 eye-tracking cameras, 5 Inertial Measurement Units (IMUs), depth sensor, flicker sensor  <\/td>\n<\/tr>\n<tr>\n<td>Eye tracking<\/td>\n<td>Yes<\/td>\n<td>No<\/td>\n<td>Yes<\/td>\n<td>Yes<\/td>\n<\/tr>\n<tr>\n<td>Battery capacity<\/td>\n<td>21.6Wh<\/td>\n<td>19.44Wh<\/td>\n<td>Up to 2.5 hours of \u201cgeneral use\u201d<\/td>\n<td>Up to 2 hours of \u201cgeneral usage\u201d<\/td>\n<\/tr>\n<tr>\n<td>Starting price<\/td>\n<td>TBA<\/td>\n<td>$499.99<\/td>\n<td>$3,499.00<\/td>\n<td>$1,799.99<\/td>\n<\/tr>\n<tr>\n<td>Availability<\/td>\n<td>Early 2026<\/td>\n<td>October 2023<\/td>\n<td>October 2025<\/td>\n<td>October 2025<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<p class=\"has-text-align-none\">You can also play games right on the Frame itself because Valve has gotten SteamOS working on Arm; the headset is equipped with a Snapdragon 8 Gen 3 chip. Other headsets can play games locally, too \u2014 typically games built specifically for their respective platforms. But the Frame is actually able to run Windows x86 code and recompile it in real time using an emulator, meaning that a vast amount of the Steam library will be playable directly on the headset without you or any developers having to do anything.<\/p>\n<p class=\"has-text-align-none\">That said, you shouldn\u2019t expect to be able to play high-end games locally on the Frame. Valve designer Lawrence Yang tells <em>The Verge<\/em> that developers should target lower performance than they would for a game on Steam Deck. The Frame\u2019s real-time emulation could affect performance; while playing <em>Hollow Knight: Silksong<\/em> and <em>Hades II<\/em> on the headset, both of which are relatively lower-end games, I saw some stutters that I never see on my Steam Deck. (According to Valve hardware engineer Jeremy Selan, this was a bug and the company expects to make improvements leading up to and after launch.)<\/p>\n<div class=\"wp-block-vox-media-highlight vox-media-highlight\">\n<h2 class=\"wp-block-heading\">Got any burning questions about Valve\u2019s new hardware?<\/h2>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-none\">We\u2019re holding a subscriber-exclusive AMA today, November 12th, at 3PM ET. Drop your questions <a href=\"https:\/\/www.theverge.com\/games\/818113\/valve-steam-frame-machine-controller-vr-headset-pc-ask-us-anything-ama\" target=\"_blank\" rel=\"noopener\">here<\/a> and we\u2019ll do our best to answer them.<\/p>\n<\/blockquote>\n<\/div>\n<p class=\"has-text-align-none\">Valve isn\u2019t sharing a price just yet, but hardware engineer Gabe Rowe did tell <em>The Verge<\/em> that the company is aiming for a cost that\u2019s less than the Index. Meta\u2019s Quest 3 costs $499.99, while the Samsung Galaxy XR and Apple Vision Pro \u2014 two headsets that have higher-resolution micro-OLED displays and sensors that support color passthrough \u2014\u00a0cost $1,799.99 and $3,499, respectively. If you\u2019re curious how that all compares to the outgoing Index, we\u2019ve whipped up a comparison below; Valve sold the Index for $999 with the necessary controllers and base stations.<\/p>\n<figure class=\"wp-block-vox-media-table\">\n<table>\n<thead>\n<tr>\n<th>Category<\/th>\n<th>Steam Frame<\/th>\n<th>Valve Index<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Colors<\/td>\n<td>Black<\/td>\n<td>Black<\/td>\n<\/tr>\n<tr>\n<td>Weight (grams)<\/td>\n<td>185g (core unit), 440g (with head strap that adds audio and rear battery)<\/td>\n<td><a href=\"https:\/\/www.tomshardware.com\/reviews\/valve-index-vr-headset-controllers,6205.html\" target=\"_blank\" rel=\"noopener\">809g<\/a><\/td>\n<\/tr>\n<tr>\n<td>OS<\/td>\n<td>SteamOS<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Lenses<\/td>\n<td>Pancake<\/td>\n<td>Fresnel<\/td>\n<\/tr>\n<tr>\n<td>Screen type<\/td>\n<td>LCD<\/td>\n<td>LCD<\/td>\n<\/tr>\n<tr>\n<td>Resolution<\/td>\n<td>2160 x 2160 per eye<\/td>\n<td>1440 x 1600 per eye<\/td>\n<\/tr>\n<tr>\n<td>Refresh rate<\/td>\n<td>72\u2013144Hz refresh rate (144Hz experimental)<\/td>\n<td>80\/90\/120, 144Hz experimental<\/td>\n<\/tr>\n<tr>\n<td>Processor<\/td>\n<td>Snapdragon 8 Gen 3<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>FOV<\/td>\n<td>Up to 110 degrees<\/td>\n<td>Up to 130 degrees<\/td>\n<\/tr>\n<tr>\n<td>RAM<\/td>\n<td>16GB unified LPDDR5 RAM<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Storage<\/td>\n<td>256GB \/ 1TB UFS storage options, microSD card slot<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Connectivity<\/td>\n<td>Wi-Fi 7, includes dedicated Wi-Fi 6E adapter for low-latency streaming games<\/td>\n<td>Must connect headset to PC via DisplayPort, plug cameras to USB 3.0 port, and into a power outlet for power<\/td>\n<\/tr>\n<tr>\n<td>Tracking and passthrough<\/td>\n<td>4 outward-facing monochrome cameras for<br \/>controller and headset tracking, 2 interior cameras for eye tracking, outward IR illuminator<\/td>\n<td>At least one base station for tracking, dual 960 x 960 passthrough cameras<\/td>\n<\/tr>\n<tr>\n<td>Eye tracking<\/td>\n<td>Yes<\/td>\n<td>No<\/td>\n<\/tr>\n<tr>\n<td>Battery capacity<\/td>\n<td>21.6Wh<\/td>\n<td>N\/A<\/td>\n<\/tr>\n<tr>\n<td>Starting price<\/td>\n<td>TBA<\/td>\n<td>$499 (standalone), $999 (with controllers and base stations)<\/td>\n<\/tr>\n<tr>\n<td>Availability<\/td>\n<td>Early 2026<\/td>\n<td>June 2019<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<p class=\"has-text-align-none\">Valve is set to release the Steam Frame in early 2026. I recently got to try it at Valve\u2019s headquarters, and I think the company is <a href=\"https:\/\/www.theverge.com\/games\/816118\/valve-steam-frame-vr-headset-streaming-arm-steamos-hands-on\" target=\"_blank\" rel=\"noopener\">on to something<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>Valve just announced the Steam Frame, a new standalone VR headset that can both stream games from a PC and [&hellip;]<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1659","post","type-post","status-publish","format-standard","hentry","category-non-classe"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/posts\/1659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/comments?post=1659"}],"version-history":[{"count":0,"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/posts\/1659\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/media?parent=1659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/categories?post=1659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.actutech.app\/en\/wp-json\/wp\/v2\/tags?post=1659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}