In Silksong, spite is my motivation to keep playing

I would not call the time I’m having with Hollow Knight: Silksong « fun, » and yet I’m still playing.

In the depths of The Marrow, the second major area of Silksong, there’s a particularly nasty midboss. I eventually beat him, but my reward wasn’t a new ability, item, or a bench where I could rest and save my progress. All I got was pain, suffering, and death. In Silksong, the only way out is through, but the « through » is a tunnel lined with spikes that occasionally spew gouts of flame.

I should have given up right then and there, but I have not abandoned Silksong the same way I do other unfun games. For the life of me, I couldn’t figure ou …

Read the full story at The Verge.

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